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Submitted on
January 6, 2010
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Improved: Metal knuckles by X-heketchis Improved: Metal knuckles by X-heketchis
No logic again ;)

This is "Guardian" the improvmernt to metal knuckles and the second member of the unit however unlike both previous metal knuckles and it living counter-part "Guardian" cannot climb but inseted is focused around (the living) knuckles's staying power, close combat and melee skills

Attacks:
All previous RK melee attacks
Shot-blast
Shot-quad
Pulse laser
Thunder punch
Thunder blast
Tazer shock
Thunder sphere
Chaos blade (Hexagon required)
Chaos cross (Hexagon required)
Chaos reflection (Hexagon required)
Stage-2

Vunrable points:
Impossable to cause critical damage if armour is still inplace

Strengths:
Strongest armour
Most armoured
Powerful melee attacks
Vertuly indestructable arm sheilds
Strong sence of loyalty

Weakness:
Slow moving
Only one ranged attack
Incapable of climbing
Stage-2 can only be used if critical damage is sustaned

Notes:
The arm sheilds can extend to allow riot-sheild style sheild ether for itself or for "blitz" and "spire"

"Guardian" is desgined to be the last one standing and drag "blitz" and "spire" away from the battlefield if needed
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